QUICK
REFERENCE
Select
elements
Capture
points
Modifying
elements
AutoQ3D
commands
Snap
modes
Other notes
AutoQ3D
CAD
Select
elements
You
can
click in elements
or select it with a window, to select the
triangles showing as back, you can press <SHIFT> key and
then
click in triangle or select it within the window selection. To unselect
a element click again on it or press <ESC> to unselect
all the
elements selected.
Capture
points
In AutoQ3D, points can be introduced or captured in this ways:
- Using the mouse
- Typing values
- Typing absolute coordinates
- Typing relative coordinates
1. Using the mouse
You can select a point using the mouse, just click left button and the intersection with the viewport plane the point is selected. The viewport plane can be changed clicking in the little square in the viewport corner.
2. Typing values
You can set values as the following, and when angle is required, degree value is used by default("r" for radians and "d" for degrees):
- 10
- 54.6
- 1.50r
- 23r30'7"
- 90d
- 32d20'8"
3. Typing absolute coordinates
You can type directly the coordinates
spaced with comas as the following:
- 1,0
- 2,4.6
- 0,0,0.3
- 13,2.45,5612
Also you can type in magnitude and
angle:
- 1<90
- 3.5<45
- 5<1.7r
- 74<40d
- 10<2.2r34'36.5"
- 20<12d23'30.67"
4. Typing relative coordinates
You can type directly the
coordinates
relatives with a point, just typing the "@" character before the
relative coordinates, as the following:
- @0.97,16
- @3,5.6
- @0,0,1
- @23,5.312,3.17
Also yo can type in magnitude and
angle:
- @1<90
- @3.5<45
- @12<2.1r
- @52<32d
- @13<1.1r5'43.2"
- @20<63d10'8.4"
Modifying elements
The secondary commands are introduced with the initial case at command line followed by <ENTER>
or
<SPACE> key.
To cancel any command or selection just press <ESC>.
Now you can enter this keywords in command line, if you enter in this way the basepoint will be "0,0,0"
Note: The groups elements, only the position and rotation can be modified with this options.
AutoQ3D displays little squares called "grips" around the selected
objects. When you select a "grip", AutoQ3D displays the following
choices:
Move.
- It moves the object to a desired point.
-
Secondary Commands
-
Base point.Change the base point
-
breaK.
Move the items breaking the vertex of the others items
-
Copy.
Copy the objects
Scale.
- Change the object scale.
-
Secondary Commands
-
Base point.
Change the base point
-
Copy.
Copy the objects
-
Reference
Change the reference scale
-
X.
Change scale in the X axis
-
Y.
Change scale in the Y axis
-
Z.
Change scale in the Z axis
-
XY.
Change scale in the X and Y axis
-
XZ.
Change scale in the X and Z axis
-
YZ.
Change scale in the Y and Z axis
-
All.
Change scale in all axis
Stretch.
- Change the desired point.
Rotate.
- Rotate the objects.
-
Secondary Commands
-
Base point.Change the base point to rotate the object
-
breaK.Move the items breaking the vertex of the others items
-
Copy.Copy the objects
-
Reference.Change zero angle reference
Mirror.
- It puts the objects in the mirror.
-
Secondary Commands
-
Base point.Change the base point to make the mirror effect
-
Reference.Change zero angle reference
Point->Texture.
- Display the texture used by the object to select the texture coordinate in this point.
Point->Color.
- Open a dialog color to change the color in this point of all objects selected.
Point->Normal.
- Change the normal of this point of all objects selected.
AutoQ3D
Commands
arc
- Draw an arc.
-
Secondary Commands
-
Center.Create the arc specifying the center and then the angle.
-
[End]->[Angle].After specify the first point, then set the [End], ask for the Angle.
area
- Display the area of polygon of group.
array
- This command copy the objects in rectangular or polar mode to a base point.
- AutoQ3D first asks you for the Array mode, rectangular or polar, if you select the polar mode, then the program ask you for a determined angle which is going to be used to copy the objects.
- Default angle number is 360 degrees. AutoQ3D then asks you how many segments will be copied.
- If you select the rectangular mode the can you set the number of copies of the items, then only select the point and the copy is done.
-
Secondary Commands(Rectangular)
-
Items.Number of copies.
-
Base point.Change the base point which the objects will be copied.
-
Secondary Commands(Polar)
-
Angle.Change the angle which the objects will be copied.
-
Base point.Change the base point which the objects will be copied.
bl
block
- Add the items to a new selection block.
jbl
jblock
- Add the items to a selection block.
box
- This command draw a prism, specifying the weight, the length anf the height. AutoQ3D generate the texture coordinates too.
cam
- Insert a cam.
c
circle
- Draw a circle
-
Secondary Commands
-
2P.Create the circle with 2 points.
-
3P.Create the circle with 3 points.
clear
- Clear the command line history.
dang
- Create a text with the angle of the selected arc.
di
dist
- This command shows the distance between 2 points.
dlen
- Create a text with the length of the selected line.
e
erase
- This command erases the selected objects, in case that there are not objects selected, AutoQ3D ask you to select them first to erase them later.
ex
extend
- Extend a line to the seleted boundary.
extrude
- This command extends the lines objects to triangles to a determined height by a axis changed by <F6>, the selected triangles are erased. The sense of the line determines the upper surface of triangles.
f
fillet
- This command create a corner from two lines in the nearest endpoint found.
flip
- Turns the triangles.
flipq
- Swap two adjacent triangles.
g
group
- Groups the selected items.
gedit
- Enter to "Edit Mode" and can edit the selected group. Note: all the groups will be hidden if the edit mode is activated.
l
line
- These commands are used to draw lines. AutoQ3D can change the colors before to set a point, without leaving the command line.
-
Secondary Commands
-
Close.This command is used to join the actual point with the first one.
-
Undo.Undo the last point just to define a new one.
link
- Create a link in the selected group.
mnormals
- This command sums up the normals of points in common and then AutoQ3D normalizes them.
o
offset
- Create a item paralel to the selected item.
oriset
- Change the origin offset.
ortho
'ortho
(F8 key)
- Select points with rect angles.
p
pan
'p
'pan
- This command is used to move the viewport view.('p) y ('pan) commands works when another command is active and you do not need to leave the last command.
poly
polygon
- Create a polygon of n sides.
rect
rectangle
- Create a rectangle with lines.
revolve
- Create an surface by sweeping it around an axis respect a base point. The sense of the line determines the upper surface of triangles. AutoQ3D ask you the angle which is going to be used to copy the objects. The default angle vale is 360. Then AutoQ3D asks you the number of segments you wish to copy.
-
Secondary Commands
-
Angle.Change the angle where the lines will be revolve.
-
Base point.Change the base point where the lines will be revolve.
-
X/Y/Z. To change the plane to revolve.
-
<X>,<Y> or <Z> Is the current plane will revolve.
rmbl
rmblock
- Erase a block.
round
- Round the selected items vertex to the selected decimals.
rmselbl
- Remove the block from the current items selection.
rtv
rotateview
'rtv
'rotateview
- This command is used to rotate the viewport view. ('rtv) y ('rotateview) commands works when another command is active and you do not need to leave the last command.
slice
- This command cuts the objects depending the selected plane with the 3 points introduced, depending the sense of the points.
sln
'sln
- Show/Hide the lines.
snap
'snap
(F9 key)
- This command activate or deactivate snap mode to define points.
-
end.end point.
-
mid.middle point.
-
cen.center point.
-
int.intersection.
-
nea.nearest.
-
gri.grid.
snapl
- Set the Snap property to 1 to the lines selected to set this line as Snapline when is grouped.
sph
sphere
- Draw a sphere.
str
'str
- Show/Hide the Triangles.
switch
- This command change the points, the texture coordinates, color and normals. The point 1 to 3, 2 to 1 and 3 to 2.
tex
- Is for calculate the texture coordinates of selected items proyecting the texture in a plane.
-
Secondary Commands
-
scaleU<val1>/scaleV<val2>.To change the scale of the texture in U or V, the current value is in val1 and val2.
texsp
sptex
- Calculate the texture coordinates using the normal information of the selected items.
-
Secondary Commands
-
Scale.Change the scale.
tri
triangle
- These commands are used to draw triangles. AutoQ3D can change the color before setting the point, without leaving the command (Triangle).
- The upper surface is defined depending the sense we are setting the points and change the sense the time we set more triangles.
- We can check this, activating the normals at the "Viewport->Viewport Properties" menu o deactivating Wireframe Mode, because the upper surface shape is solid and the lower surface has a wireframe shape.
-
Secondary Commands
-
Undo.Undo the last point before defining it again, it appears only at the definition of the first triangle.
tr
trim
- Cuts the elements with the selected items.
trinormals
- This command change the normals to be normal to the points of the triangle
u
undo
Ctrl-Z
- Undo the changes
unlink
- Unlink the selected group
x
explode
- Ungroup selection, split in lines for circle/arcs
xs
- Ungroup selection and the snap lines are deleted
z
zoom
'z
'zoom
- This command is used to see the objects larger or shorter, changing the viewport scale.('z) y ('zoom) commands works when another command is active and you do not need to leave the last command.The numeric input in this command change the scale.
-
Secondary Commands
-
All.Display all the model.
-
[numeric].when you you enter a numeric value, the zoom will change the scale to this value.
Snap modes
snap
'snap
(F9 key)
- This command activate or deactivate snap mode to define points, ('snap) command works when another command is active and you do not need to leave the last command.
-
end.end point.
-
mid.middle point.
-
cen.center point.
-
int.intersection.
-
nea.nearest.
-
gri.grid.
Other notes
F1 Select Viewport 1
F2 Select Viewport 2
F3 Select Viewport 3
F4 Select Viewport 4
F5 Show/Hide Grips
F6 Change plane
F8 Activate/Deactivate Ortho
F9 Activate/Deactivate Snap
Ctrl-T Show/Hide Triangles
Ctrl-L Show/Hide Lines
Ctrl-Z Undo
AutoQ3D
CAD
- Copyright(c) 2004-2013 AutoQ3D Project Team. All rights reserved.
- JPG support thanks
to:
-
Tom Lane, Philip Gladstone, Jim
Boucher,Lee Crocker, Julian Minguillon,
-
Luis Ortiz, George Phillips, Davide Rossi, Guido Vollbeding,
Ge'
Weijers,
-
and other members of the Independent JPEG Group.
- TIFF support:
-
Copyright (c) 1988-1997 Sam Leffler
-
Copyright (c) 1991-1997 Silicon Graphics, Inc